
Dersen Lowery
Drinking in Station
1574
|
Posted - 2015.05.16 01:00:09 -
[1] - Quote
Valkin Mordirc wrote:This would so abusable.
Invite Target to fleet. >Make him Undock >Warp him to belt >Murder.
And even when it's used as intended, it asks nothing of line members, who will no longer have any reason to pay attention during trips and who will never learn the most basic commands necessary to form a disciplined fleet. They can watch TV until the FC calls out "anchor" or"primary"--assuming that they haven't gone AFK altogether. High sec mining ops require more attention.
I have no idea how this is supposed to build much of anything in anyone. The line members become children and the FC becomes a bus driver.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Dersen Lowery
Drinking in Station
1578
|
Posted - 2015.05.19 19:29:55 -
[2] - Quote
Deep Nine wrote:Besides the fact I never mentioned, or implied, being able to undock fleet members.
Nor did I. Who cares about that?
Deep Nine wrote:It does provide opportunity for not only fleet commanders to refine their fleets by identifying slackers (useful), it would provide more element of risk to careless pilots, allowing commanders to define their fleets by sorting out AFK'ers (teaching them the necessity to be present, and instilling discipline where needed, or expelling them when they fail to show improvement, more realistic), it would give more versatility to commanders as stated before, and even allow more discretion for the fleet commander to decide action taken once a location is reached. And that is beside the aforementioned reasons stated in the OP.
How do fleets not do that now? It's much easier to identify the undisciplined and the slackers by the fact that they're not following your spoken commands.
However, it takes no discipline on my part to have my ship fleet or wing warped, nor does the FC know whether I'm paying attention when he executes the command. If he says "Jump jump," it becomes obvious really quickly who is and who isn't on the ball.
Deep Nine wrote:Citing AFK as a reason to stop any suggested idea is moot at best and infantile bare minimum.
Perhaps, but it's also extremely common (seriously, how many fleets have you been in?) and the ne plus ultra example of lack of discipline, assuming RL isn't intruding. But there are already ways to accommodate RL intruding, starting with the FC not being a jerk about it.
Deep Nine wrote:There is a great deal of focus on feelings about afk while leaving out any sort of actual logical argument based on hard facts or points while over-emphasizing a desperate need to control others behavior in real life with a ball and chain shackling them close to a keyboard.
Ah, so this is precisely about going AFK while the FC does the work, not about discipline or training or discernment or anything else.
And BTW, the reason people are bringing up AFK all the time has nothing to do with "feelings" and everything to do with refuting your assertion that fleet members will learn anything at all with the introduction of these mechanics. They won't, any more than students learn how to drive a bus by being passengers. You learn by doing.
The rest of your mudslinging is not worth responding to.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|